1. A game design vocabulary :
Author: Anna Anthropy, Naomi Clark.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.
Classification :
GV1469
.
34
.
A97
A58
2014


2. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


3. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


4. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009


5. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


6. AI techniques for game programmer
Author: / Mat Buckland
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb


7. Active media technology :
Author: Ning Zhong [and others] (editions.)
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Human-computer interaction, Congresses,User interfaces (Computer systems), Congresses,User-Computer Interface
Classification :
T385


8. Adobe Flash 11 Stage3D (Molehill) game programmin
Author: / Christer Kaitila
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011


9. Adobe Flash 11 stage3D (Molehill) game programming
Author: Christer Kaitila.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

10. AdvancED game design with Flas
Author: Rex Van der Spuy
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Flash (Computer file),ActionScript (Computer program language),Computer games, Programming,Computer animation,Electronic books

11. AdvancED game design with Flash /
Author: Rex Van der Spuy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.
Classification :
TR897
.
7
.
V36
2010


12. Advanced game design with HTML5 and JavaScript
Author: Van der Spuy, Rex.
Library: Central Library and Documentation Center (Semnan)
Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(
Classification :
QA
76
.
76
.
C672V373
2015


13. Advances in Dynamic Games and Applications
Author: edited by Tamer Başar, Alain Haurie.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science-- Mathematics.,Distribution (Probability theory).,Mathematics.

14. Advances in sport science and computer science
Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.
Classification :
GV713
.
E358
2014


15. Advances in swarm intelligence. Part 1 :
Author: Ying Tan, Yuhui Shi, Hongwei Mo (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Swarm intelligence -- Congresses.,Swarm intelligence.

16. Algorithmic game theory /
Author: edited by Noam Nisan ... [et al.]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Algorithms,Game theory
Classification :
QA269
.
A43
2007


17. Android studio game development :
Author: J.F. DiMarzio
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
774
.
A53


18. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


19. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


20. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003

