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تعداد ۳۵۹ پاسخ غیر تکراری از ۳۵۹ پاسخ تکراری در مدت زمان ۰,۸۳ ثانیه یافت شد.

1. A game design vocabulary :

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Author: Anna Anthropy, Naomi Clark.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.

Classification :
GV1469
.
34
.
A97
A58
2014

2. AI and artificial life in video games /

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Author: Guy W. Lecky-Thompson.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.

Classification :
GV1469
.
15
.
L43
2008eb

3. AI for game developers

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Author: / David M. Bourg and Glenn Seemann

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QC
,
23
.
2
,.
B68
,
2004

4. AI game engine programming /

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Author: Brian Schwab

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming

Classification :
QA76
.
76
.
C672
S39
2009

5. AI game programming wisdom /

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Author: edited by Steve Rabin.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.

Classification :
QA76
.
76
.
C672
R33
2002

6. AI techniques for game programmer

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Author: / Mat Buckland

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Design,Computer games--Programming

Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb

7. Active media technology :

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Author: Ning Zhong [and others] (editions.)

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Human-computer interaction, Congresses,User interfaces (Computer systems), Congresses,User-Computer Interface

Classification :
T385

8. Adobe Flash 11 Stage3D (Molehill) game programmin

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Author: / Christer Kaitila

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.

Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011

9. Adobe Flash 11 stage3D (Molehill) game programming

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Author: Christer Kaitila.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

Classification :

10. AdvancED game design with Flas

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Author: Rex Van der Spuy

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Flash (Computer file),ActionScript (Computer program language),Computer games, Programming,Computer animation,Electronic books

Classification :

11. AdvancED game design with Flash /

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Author: Rex Van der Spuy.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.

Classification :
TR897
.
7
.
V36
2010

12. Advanced game design with HTML5 and JavaScript

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Author: Van der Spuy, Rex.

Library: Central Library and Documentation Center (Semnan)

Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(

Classification :
QA
76
.
76
.
C672V373
2015

13. Advances in Dynamic Games and Applications

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Author: edited by Tamer Başar, Alain Haurie.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer science-- Mathematics.,Distribution (Probability theory).,Mathematics.

Classification :

14. Advances in sport science and computer science

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Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.

Classification :
GV713
.
E358
2014

15. Advances in swarm intelligence. Part 1 :

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Author: Ying Tan, Yuhui Shi, Hongwei Mo (eds.).

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Swarm intelligence -- Congresses.,Swarm intelligence.

Classification :

16. Algorithmic game theory /

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Author: edited by Noam Nisan ... [et al.]

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Algorithms,Game theory

Classification :
QA269
.
A43
2007

17. Android studio game development :

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Author: J.F. DiMarzio

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming

Classification :
QA76
.
774
.
A53

18. Animating Real - Time Game Characters

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Author: Paul Steed

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming

Classification :
T
،
385
،.
S72
،
2003

19. Animating real-time game characters /

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Author: Paul Steed.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.

Classification :
TR897
.
7
.
S72
2003

20. Animating real-time game characters

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Author: / Paul Steed

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.

Classification :
TR
,
897
.
7
,.
S72
,
2003
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